Apple Pay integration with Stripe tutorial

Why Apple Pay?

  • It’s an easy, secure and private way to pay within the app
  • One touch payment
  • No need to re enter payment or contact information
  • Private – cause credit card number are not exposed to the merchant, instead you are sent the device number and unique token that is only valid for that particular purchase.

Why use Apple Pay as developer?

  • You don’t need to handle credit card number
  • Higher conversion rate and faster checkout

Apple Pay  VS  In-App Purchase

  • Apple Pay is used for physical good’s & services where as In-App purchase is for in app content/functionality only
  • Developer is responsible of processing payment in Apple Pay where as Apple is responsible for processing payments in In-App purchase.


iOS device (iPhone 6 or 6+, iPad Air 2, or iPad mini 3) running iOS 8.1 or later

Quick overview of how it works

  • You create a Merchant ID and matching certificate in Developer Portal
  • Your ID and certificate are used to encrypt the payment data
  • Display Payment sheet to user
  • User uses Touch ID to authorize transaction
  • Your app receives the payment token
  • This token is encrypted using your Merchant ID and certificate so only your application can decrypt it
  • Send token for processing using one of payment platforms like Stripe, Braintree, Shopify etc.

Create new Xcode Project

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Select “Single View Application” Template

Setup your app for ApplePay

Once project is created, login into your account. Go to Member Center and click on Certificates, Identifiers & Profiles\Identifiers\App IDs. Click on the + button to create a new App ID

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Make sure that you select Explicit App ID is selected, as wildcard App IDs aren’t able to make payments with Apple Pay. Finally, check the Apple Pay checkbox under App Services, click Continue and then click Register to complete the creation of your new App ID.

Creating Merchant ID

Next click on Merchant ID under Identifiers pane. Then click on + or Continue to create new merchant ID for your app.

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Now that we have both Merchant ID and App ID we can head back to the Xcode Project

Under your project Capabilities turn on the Apple Pay option and add in your MerchantID

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The three items in the Steps section should all have checkmarks next to them to indicate that you’ve satisfied all of the requirements for using Apply Pay in your app.

In Main.Storyboard we are going to create textfield name, email and donation amount. We are also going to create a “Donate Again” button and Thank you message label, we are going to set there visibility hidden for now.

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We are now going to create attached properties with these IBOutlets.We are also going to create UIButton property “payButton”which will be our ApplePay button later on. So our ViewController.h file now looks like this.

#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@property (weak, nonatomic) IBOutlet UITextField *userName;
@property (weak, nonatomic) IBOutlet UITextField *userEmail;
@property (weak, nonatomic) IBOutlet UITextField *donationAmount;
@property (weak, nonatomic) IBOutlet UILabel *thankYouMessage;
@property (weak, nonatomic) IBOutlet UIButton *donateAgainButton;
- (IBAction)donateAgainPressed:(id)sender;
@property (weak, nonatomic)  UIButton *payButton;

The Apple Pay classes are part of PassKit, so you need that import to make things work.So lets add following right in our ViewController.h file.

@import PassKit;

Setting up Apple Pay button

Apple Pay is only available to a subset of iOS users. Before presenting the Apple Pay option to the current user, we are going to determine whether Apple Pay is available.

In ViewController.m file let put following

- (void)viewDidLoad {
 [super viewDidLoad];
 // Conditionally show Apple Pay button based on device availability
 if ([PKPaymentAuthorizationViewController canMakePaymentsUsingNetworks:@[PKPaymentNetworkVisa, PKPaymentNetworkMasterCard, PKPaymentNetworkAmex]]) {
 _payButton = [self applePayButton];
 //Set location of Apple Pay button
 _payButton.frame = CGRectMake(_donationAmount.frame.origin.x, _donationAmount.frame.origin.y + _donationAmount.frame.size.height + 22.0, _payButton.frame.size.width, _payButton.frame.size.height);
 [self.view addSubview:_payButton];
 //Create alternate payment flow
- (UIButton *)applePayButton {
 UIButton *button;
 if ([PKPaymentButton class]) { // Available in iOS 8.3+
 button = [PKPaymentButton buttonWithType:PKPaymentButtonTypePlain style:PKPaymentButtonStyleBlack];
 } else {
 // Create and return your own apple pay button
 [button addTarget:self action:@selector(tappedApplePay) forControlEvents:UIControlEventTouchUpInside];
 return button;

In this example we are not handling older versions of iOS, but if your app targets older iOS versions  you will need to create your own button using Apple’s Human Interface Guidelines and assets.

If we run our App now we will see the ApplePay button appear on our screen, but it doesn’t do anything yet.

Simulator Screen Shot Mar 22, 2016, 4.42.51 PM

Now let’s make the Apple Pay button work.For that we are going to implement PKPaymentAuthorizationViewControllerDelegate. We implement this protocol to respond to user interaction with the view controller.

@interface ViewController : UIViewController<PKPaymentAuthorizationViewControllerDelegate>

Implementing Delegates to Handle Payment Requests

We are going to implements the two required methods of the delegate in ViewController.m file:

- (void)paymentAuthorizationViewController:(PKPaymentAuthorizationViewController *)controller didAuthorizePayment:(PKPayment *)payment completion:(void (^)(PKPaymentAuthorizationStatus))completion {
  //We are assuming right now that payment was successfull.

- (void)paymentAuthorizationViewControllerDidFinish:(PKPaymentAuthorizationViewController *)controller {
 //we are going to make all fields blank after user is done paying or canceling payment
 _donationAmount.text = @"";
 _userEmail.text = @"";
 _userName.text = @"";
 [self dismissViewControllerAnimated:YES completion:nil];

Setting up PKPaymentRequest

PKPaymentRequest instance is responsible for displaying the Apple Pay payment sheet.We will fill in required PKPaymentRequest elements.

- (PKPaymentRequest *)paymentRequest:(NSString *)amount {
 PKPaymentRequest *paymentRequest = [[PKPaymentRequest alloc] init];
 paymentRequest.merchantIdentifier = @"";
 paymentRequest.supportedNetworks = @[PKPaymentNetworkAmex, PKPaymentNetworkVisa, PKPaymentNetworkMasterCard];
 paymentRequest.merchantCapabilities = PKMerchantCapability3DS;
 paymentRequest.countryCode = @"US";
 paymentRequest.currencyCode = @"USD";
 paymentRequest.paymentSummaryItems =
 [PKPaymentSummaryItem summaryItemWithLabel:@"Donation" amount:[NSDecimalNumber decimalNumberWithString:amount]],
 return paymentRequest;

Presenting Payment Sheet

When user taps on your Apple Pay button, we are going to present a PKPaymentAuthorizationViewController to initiate Apple Pay:

 if ([self checkFormValid]){
 PKPaymentRequest *paymentRequest = [self paymentRequest:_donationAmount.text];
 PKPaymentAuthorizationViewController *vc = [[PKPaymentAuthorizationViewController alloc] initWithPaymentRequest:paymentRequest];
 vc.delegate = self;
 [self presentViewController:vc animated:YES completion:nil];
 //Showing Alert to user if all values are not filled
 UIAlertController * alert = [UIAlertController alertControllerWithTitle:@"Please fill in all details" message:@"" preferredStyle:UIAlertControllerStyleAlert];
 UIAlertAction* ok = [UIAlertAction
 handler:^(UIAlertAction * action)
 [alert dismissViewControllerAnimated:YES completion:nil];
 [alert addAction:ok];

 [self presentViewController:alert animated:YES completion:nil];

 BOOL valid = false;
 //We are doing some basic validation so we don't have amount blank while showing the payment sheet
 if ([_userName.text isEqualToString:@""] || [_userEmail.text isEqualToString:@""]|| [_donationAmount.text isEqualToString:@""]) {
 valid = false;
 valid = true;
 return valid;
Now lets run the app again and see the Apple Pay button in action. Once you fill in all the details and tap Apple Pay you should see the payment sheet with the option to pay with “Pay with Passcode”, if you are running this on iPhone you will see “Pay with TouchID” option.
Simulator Screen Shot Mar 28, 2016, 9.50.13 PM
Now only thing left to implement Stripe processing for Apple Pay.
Installing Stripe iOS SDK using CocoaPods
Let’s use CocoaPods to setup Stripe iOS library.  If you haven’t set up Cocoapods before, follow there installation instructions here. Then, add pod 'Stripe' to your Podfile, and run pod install. Close your project and use the .xcworkspace file to open your project in Xcode, instead of the .xcodeproj file, from here on out.
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Setting up Stripe for Apple Pay
Login/Register into your Stripe account and head to Apple Pay section of Account Setting.
Click on “Create New Certificate” and a .certSigningRequest file will automatically download.
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Now let’s head back to Apple Developer account. Click on Merchant ID under Identifiers pane and then click on Merchant ID we created for this app and hit edit.
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Upload the certificate downloaded from Stripe and hit continue.
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You’ll see a success page, with an option to download your certificate. Download it. Return to the Apple Pay section in Stripe dashboard and upload this .cer file to Stripe.
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Now our Stripe account is ready to work with Apple Pay.
Stripe API Keys
Get you test publishable API key from “API Keys” section of Account Setting. We will be setting it up in AppDelegate file, so it set for entire life cycle of the app.

Import Stripe in your AppDelegate.m file and setup publishable API key in method “didFinishLaunchingWithOptions”.

#import <Stripe/Stripe.h>
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
 [Stripe setDefaultPublishableKey:@"pk_test_key"];
 return YES;
Now lets add code to process the payment into Stripe Tokens. You can charge these tokens later in your server-side code.
In ViewController.m file lets import Stripe Libraries first.
#import <Stripe/Stripe.h>
Now in let change our PKPaymentAuthorizationViewControllerDelegate methods to handle stripe processing.
- (void)paymentAuthorizationViewController:(PKPaymentAuthorizationViewController *)controller didAuthorizePayment:(PKPayment *)payment completion:(void (^)(PKPaymentAuthorizationStatus))completion {
 [self handlePaymentAuthorizationWithPayment:payment completion:completion];

- (void)handlePaymentAuthorizationWithPayment:(PKPayment *)payment completion:(void (^)(PKPaymentAuthorizationStatus))completion {
 [[STPAPIClient sharedClient] createTokenWithPayment:payment completion:^(STPToken *token, NSError *error) {
 if (error) {
 [self createBackendChargeWithToken:token completion:completion];

- (void)createBackendChargeWithToken:(STPToken *)token completion:(void (^)(PKPaymentAuthorizationStatus))completion {
 //We are printing Stripe token here, you can charge the Credit Card using this token from your backend.
 NSLog(@"Stripe Token is %@",token);
 //Displaying user Thank you message for payment.
 _thankYouMessage.hidden = false;
 _payButton.hidden = true;
 _donateAgainButton.hidden =false;
Last thing we are going to do is to implement “donateAgianPressed” method to allow user to pay again.
- (IBAction)donateAgainPressed:(id)sender {
 _payButton.hidden =false;
 _donateAgainButton.hidden= true;
 _thankYouMessage.hidden = true;
Lets run our app and see Apple pay in action
Simulator Screen Shot Mar 29, 2016, 3.29.50 PM
Simulator Screen Shot Mar 29, 2016, 3.29.51 PM
Simulator Screen Shot Mar 29, 2016, 3.29.55 PM
Here is the full source code for this tutorial.